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		<doi>10.1109/SIBGRA.2004.1352973</doi>
		<citationkey>AbrahamCeleCerqCamp:2004:LoStSo</citationkey>
		<title>A load-balancing strategy for sort-first distributed rendering</title>
		<format>On-line</format>
		<year>2004</year>
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		<author>Abraham, Frederico Rodrigues,</author>
		<author>Celes, Waldemar,</author>
		<author>Cerqueira, Renato,</author>
		<author>Campos, Joćo Luiz Elias,</author>
		<affiliation>Tecgraf - Computer Science Department - PUC-Rio</affiliation>
		<editor>Araśjo, Arnaldo de Albuquerque,</editor>
		<editor>Comba, Joćo Luiz Dihl,</editor>
		<editor>Navazo, Isabel,</editor>
		<editor>Sousa, Antōnio Augusto de,</editor>
		<e-mailaddress>fabraham@tecgraf.puc-rio.br</e-mailaddress>
		<conferencename>Brazilian Symposium on Computer Graphics and Image Processing, 17 (SIBGRAPI) - Ibero-American Symposium on Computer Graphics, 2 (SIACG)</conferencename>
		<conferencelocation>Curitiba, PR, Brazil</conferencelocation>
		<date>17-20 Oct. 2004</date>
		<publisher>IEEE Computer Society</publisher>
		<publisheraddress>Los Alamitos</publisheraddress>
		<booktitle>Proceedings</booktitle>
		<tertiarytype>Full Paper</tertiarytype>
		<transferableflag>1</transferableflag>
		<versiontype>finaldraft</versiontype>
		<keywords>distributed rendering, real time rendering, load balancing, multithreaded applications.</keywords>
		<abstract>In this paper, we present a multi-threaded sort-first distributed rendering system. In order to achieve load balance among the rendering nodes, we propose a new partitioning scheme based on the rendering time of the previous frame. The proposed load-balancing algorithm is very simple to be implemented and works well for both geometry- and rasterization-bound models. We also propose a strategy to assign tiles to rendering nodes that effectively uses the available graphics resources, thus improving rendering performance.</abstract>
		<language>en</language>
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